![]() ![]() Chilling tower's strength heavily depends on levels. Mechanically it works exactly like Siphoning Trap, including low damage output. Towers: Chilling (I-III), Freezebolt (IV), Glacial Cage (IV)Ĭlassic slowing tower. I think it's supposed to be a single target option for lightning type, similar how Flamethrower's role is clearing for fire type. Periodically casts lightning version of Firestorm that works slightly differently. not really an oddball as it's closer mechanically to Shock Nova. Can hold up to 9-10 lanes simultaneously with help of Empowering tower tier 3. IDLE MONSTER TD GEM GUIDE UPGRADEArc tower is direct upgrade of Shock tower, because it's absolutely busted at clearing while dishing out decent single target damage. Shock Nova does the same thing as skill gem, but also leaves shocking ground as a bonus. All towers fire rapidly at low/medium damage output. Your bread and butter tower for clearing monster waves. Towers: Shock Nova (I-III), Arc (IV), Lightning Storm (IV) It swipes in 90 degree pattern, turning clockwise. Has short range and hits twice as fast making it good for clearing monster waves. The mini nukes it delivers will instantly kill pretty much every single enemy except bosses and resistant monsters.įlamethrower tower is the oddball, and does exactly what you would expect. Meteor tower is direct upgrade of Fireball tower with more damage, range and AoE. Has quite slow firing rate and the standard projectile layout, so it's not suited for clearing. Fireball tower launches 1 to 5 hard hitting projectiles over a long range. This is your default choice for killing bosses. Towers: Fireball (I-III), Meteor (IV), Flamethrower (IV) ![]()
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